Oath Fire
This was is my first ever game that I have made. The Godot Game engine was used.
This game would be a typical Turn-based strategy game but with no actual meta-progression as I was only focused on a loop of the game. Technically you could go forever with this as everything just loops forever.
Nearly every part of this project uses procedural generation, from choosing the enemies, the stage, the waves and even the boss fights (Even though theres only one)
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Oath Fire.exe 90 MB

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